Manny
AI Automation Suite for Unity
Your dapper skeleton assistant for C# scripting, scene building, and creative asset generation.
What Manny Can Do
C# Code Generation
Manny generates scripts with the precision of a travel agent filling out departure forms. MonoBehaviours, ScriptableObjects, and full systems from natural language.
Mecanim Animation
State machines, transitions, and blend trees — orchestrated like the Department of Death. Animator controllers built from descriptions.
Scene & Prefab Management
GameObjects appear at your command, assembled with care. Spawn objects, add components, create prefabs across URP, HDRP, and Built-in pipelines.
9 AI Providers
An agency of specialists at your service — Claude, Gemini, OpenRouter, DALL-E, Stable Diffusion, Meshy, Hyper3D, ElevenLabs, and Suno.
Project Planning
Every journey needs a travel agent. Manny plans your Unity project from start to ship — scenes, assemblies, and milestones.
UI Toolkit Dashboard
A sleek Art Deco command center with 10-panel sidebar and chat interface. Built with Unity's UI Toolkit for a modern editing experience.
The Tools of the Trade
Core Tools
Project management, file operations, asset import, and Unity editor automation.
ScriptTools
Roslyn-powered C# generation, refactoring, analysis, and code scaffolding.
AnimTools
Mecanim controller creation, state machines, transitions, and blend trees.
AI Router
Multi-provider AI orchestration — LLM, image, 3D, and audio generation.
Ready to Meet Your New Assistant?
Manny is coming to the Unity Asset Store. Automate your workflow with 76+ tools, 9 AI providers, and one very dapper skeleton.